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Entertainment Industry

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Short Description

Science, technology, engineering, and math (STEM) have never been more important. Just about every part of our lives is touched by one or more of those fields. In this book, check out many stories from the world of Entertainment, including these breaking headlines: Science: Animal Biologists Turns Snakes into Stars! Technology: Motion Capture Magic! Engineering: VR Creates 360-Degree Entertainment Math: Music Stars Use Algorithms to Find Fans Inside, find out the stories behind these headlinesand many moreas we explore how STEM topics are making an impact on the shows we watch, the movies we love, the games we play, and more. Each title in this series focuses on one important part of our world and provides multiple stories and insights on how STEM is having an impact. STEM skills are changing our world . . . every day. Keep up on the latest developmentsand find ways to challenge your own skillswith STEM IN CURRENT EVENTS.
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ISBN 978-1-4222-3590-4



ISBN 978-1-4222-8291-5




Copyright: 2017

Dimensions: 7 x 9

Page count: 64